[Campaign] Of dawns and twilights, a seekers tale.

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Uld
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[Campaign] Of dawns and twilights, a seekers tale.

Post by Uld » Thu Oct 26, 2017 3:38 pm

Forewords : I apologize in advance for the many mistakes this story will contain.
I try my best to stay true to my thought, but as English is not my native language, it is possible that some parts seem a little confusing.
Hoping that you will still have a minimum of fun to follow my wanderings in the relicblade's world, because as for as i'm concerned, I experience great pleasure to narrate them.

Chapter I - Pack Yak Escort

I left Riverhold in the morning with a thief, rescued the day before from the pillory.
Even if the world is on the brink of ruin, it seems that some vain nobles are
still inclined to trample the principles of civilization by their barbaric practice.
My former brothers in arms tell me that i am disgraced by this act of clemency
and treat me like a fool.
What does it matter! They do not hear the call that attracts me out of these decadent walls.
The novice thief will accompany me. I do not give her much of a chance if she stays in the parages and her talents could be helpful into the wild.
We are committed to drive one of these rugged yaks toward the mountains.
Northern border communities seem to be confronted with an upsurge of pigmen's raids and are in incessant need of supply.
This escort gives me a perfect opportunity to leave this suffocating city.


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Environmental Dangers :
Note : I had multiple runs of this scenario before i came to that setting. As long as it does not disadvantages any side, maybe shoul you try to add some more dangers to the scenario than the minimum recommended.
- Bitter Cold (Cyclopeans Ruins) - The lands that lie at the foot of the northern mountains are continually swept by the blizzard that crashes from the peaks.
- Volcanic Fissure (Arid Badland) - The significant seismic activity of this mineral chaos sometimes reveals disturbing cracks.
- Badlands Treasure (Arid Badlands) - The remains of the unfortunate caught by the cold or fallen under the claws of the wild beasts of the region.
- Badlands Chimera (Arid Badlands) - The numerous caverns that shelter the roots of the surrounding mountains are as many tanners for predators.

Seekers :
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Postgame :

The ambush left me on the verge of death. I had never seen the Pigmens fight so hard. Mariotte had to load me on the Yak and continue the road to the nearest community. A camp of mystics and illuminated, living in the shadow of an ancient temple, overlooking the area.
Here, we have thought our wounds with the support of a cleric of justice and provide us with potions from the local alchemist. I even took advantage of my convalescence to train with a monk as a Master-at-arms.
We are truly indebted to our Handrakoth benefactor, so when she told us of her willingness to perform hes pilgrimage to the ruined temple, we spontaneously went to his side.


Advocate's Rewards and Injuries :
-Scenario rewards = 20 Influence - Yak Treasure (4 Gold, 1 Health Potion and a -2 gold upgrade).
-Feats of combat rewards = 10 Influence (Two pigs removed)
-Treasure rewards = 2 Gold (Badlands treasure)

Adversary's Rewards and Injuries :
-Scenario rewards = 20 Influence and 1 Gold
-Injury chart rolls = Raider Pig miracoulously recovered (+5 Influence) / Soldier Pig recovered without incident
Last edited by Uld on Fri Oct 27, 2017 7:25 am, edited 2 times in total.

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WSUJSteve
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Joined: Wed Oct 25, 2017 11:15 pm
Location: Leduc, Alberta
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Re: [Campaign] Of dawns and twilights, a seekers tale.

Post by WSUJSteve » Fri Oct 27, 2017 12:18 am

This is super cool. I can't wait to see what else you do.

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